Why Measuring and Analyzing the Workload and Efficiency of Software Engineers is Important?
Measuring engineering productivity is tricky. Here's what to track, what to avoid, and how not to destroy morale in the process.
Measuring engineering productivity is tricky. Here's what to track, what to avoid, and how not to destroy morale in the process.

"What gets measured gets managed."
Also: what gets measured wrong gets gamed, resented, and manipulated until the metric is useless.
I've seen both. Here's how to measure engineering workload and efficiency without destroying your team.
Without measurement, you're guessing:
Good measurement answers these questions. Bad measurement creates bureaucracy and resentment.
Let's start with what doesn't work:
Lines of code — More code isn't better. Often, the best solution deletes code.
Story points completed — Teams inflate estimates to hit targets. Points become meaningless.
Hours logged — Encourages presenteeism, not productivity. Someone can log 60 hours and accomplish nothing.
Bugs fixed — Incentivizes creating bugs to fix them. I've seen it happen.
Individual rankings — Destroys collaboration. Why help a teammate if it hurts your ranking?
How long from "work started" to "shipped to users"?
This captures everything: development speed, review delays, deployment friction. It's hard to game because it measures the outcome, not the activity.
Target: Track the trend, not the absolute number. Are you getting faster or slower?
How often do you ship to production?
Teams that deploy frequently tend to be healthier. It indicates:
Target: Most teams should aim for daily deploys. Weekly is acceptable. Monthly is a red flag.
What percentage of deployments cause problems?
This balances deployment frequency. You don't want to ship fast if everything breaks.
Target: Under 15% is good. Under 5% is excellent.
When something breaks, how long until it's fixed?
This measures operational maturity. Good teams catch problems fast, diagnose them quickly, and have practiced recovery procedures.
Target: Hours, not days. Minutes for critical systems.
How many things is each person juggling?
High WIP = slow progress on everything. Low WIP = fast progress on fewer things.
Target: Most engineers should have 1-2 active tasks, not 5-6.
The key is measuring team outcomes, not individual activity.
Good: "The team's average cycle time is 4 days." Bad: "John's cycle time is 6 days, which is 50% worse than Sarah's."
When you measure individuals, you create competition instead of collaboration. When you measure teams, people help each other.
Metrics are conversation starters, not verdicts.
If cycle time increased:
The number tells you something changed. The conversation tells you why.
On my teams, I watch:
| Metric | Frequency | Purpose |
|---|---|---|
| Cycle time | Weekly | Are we getting faster? |
| Deployment frequency | Weekly | Are we shipping regularly? |
| WIP per person | Daily (glance) | Is anyone overloaded? |
| Incidents | Per occurrence | Are we breaking things? |
| Team sentiment | Monthly | How do people feel? |
The last one matters. You can have great metrics and a miserable team. That's not sustainable.
Bottom line: Measure outcomes (cycle time, deployment frequency) not activity (hours, lines of code). Measure teams, not individuals. Use metrics to start conversations, not to judge people. The goal is to improve the system, not to surveil the workers.