Balancing Speed and Quality in Technical Product Management
Ship fast or ship right? It's a false choice. Here's how I actually make the tradeoff.
Ship fast or ship right? It's a false choice. Here's how I actually make the tradeoff.

"Move fast and break things" sounds good until you're the one explaining to customers why their payments failed.
I've shipped products under intense deadline pressure. I've also cleaned up the mess from teams that shipped too fast. The answer isn't "always prioritize quality" or "always prioritize speed." It's knowing when to make which tradeoff.
Here's what people get wrong: speed vs. quality isn't one decision. It's hundreds of small decisions:
Each decision is a bet. Sometimes speed wins. Sometimes quality wins. The skill is knowing which.
1. Validating product-market fit
If you're not sure anyone wants what you're building, ship the ugly version fast. Learning that nobody wants your product after 6 months of polishing is worse than learning after 2 weeks of hacking.
2. Competitive pressure
Sometimes second place is last place. If a competitor is about to launch the same feature, shipping 80% of the quality in half the time might be the right call.
3. Reversible decisions
UI copy? Ship it, you can change it tomorrow. Payment processing logic? Take your time.
4. When the cost of delay is high
A feature that's worth $100K/month costs $3,300 for every day you don't ship it. Factor that into your quality decisions.
1. Core infrastructure
The foundation affects everything built on top. Rushing your database schema, API contracts, or authentication system creates pain for years.
2. Anything touching money or sensitive data
Payment bugs don't just annoy users — they create legal liability, chargebacks, and trust destruction. Same for data privacy.
3. When the cost of bugs is high
If a bug means waking up at 3am, losing customers, or manual data cleanup, invest in quality upfront.
4. Hard-to-reverse decisions
Public APIs, data models, external integrations — these are hard to change once customers depend on them.
For any feature or decision, I ask:
| Question | Speed | Quality |
|---|---|---|
| Is this reversible? | Easy to change → Ship fast | Hard to change → Take time |
| What's the blast radius of a bug? | Limited impact → Ship fast | Wide impact → Take time |
| Are we validating or scaling? | Validating → Ship fast | Scaling → Take time |
| Is this core or peripheral? | Peripheral → Ship fast | Core → Take time |
Not all quality is equal. Here's what I cut first vs. last:
Cut first (when under pressure):
Cut last (protect these):
Never cut:
When you ship fast, you accumulate quality debt. That's fine — but be honest about it.
I keep a running list of "things we shipped fast that need cleanup." Every sprint, we allocate 10-20% of capacity to paying down this debt. (More on managing this strategically in Technical Debt Is Not the Enemy.)
Teams that ignore quality debt eventually stop being able to ship fast at all. The mess catches up with you.
For most features, I aim for:
This isn't "high quality" by purist standards. But it ships, it works, and it can be improved later.
Bottom line: The goal isn't perfect quality or maximum speed. It's shipping something good enough, fast enough, with enough awareness of the tradeoffs that you can fix problems before they become disasters. Know when to cut corners, and know which corners you can never cut.